Babak Shahrivar (Polmaniac932) is back with this year’s exclusive look at NHL 2K11.
For the 2nd year in a row, I was given the chance to head over to the VC offices a couple months before release in order to get a hands-on preview of the next upcoming game in 2K’s NHL franchise. I’ve been a member of 2khockey.net since its inception, and like many other members of these forums, am somewhat picky when it comes to the right kind of hockey game. As someone who plays sports games almost exclusively on the 360, I was pretty impressed with what I saw of NHL 2K11 on the Wii.
1:1 Motion Controls
The first thing I did was take control of the San Jose Sharks in a quick game against the Philadelphia Flyers. What really struck me right away was the responsiveness of the controls for the Wii Remote. For example, dekeing is activated once you hold down on the D-pad; at that point, you use the nunchuck analog stick to control the movement of your player, while side-to-side swipes with the remote control the range of the deke. Not only did it feel very natural, but the extent of the deke is followed very accurately based on how far you aim the remote from left to right.
NHL 2K11's Practice Mode lets you refine your stickhandling skills with the 1:1 motion controls. Every movement you make with the remote, your player makes with his stick on the ice — on both offense and defense.
The same goes for shooting: if you want to take a half-swing slapshot, a quick snapper, or load up for a bomb, you have the ability to do so without the need for a canned animation. This extends into defensive stick control as well, along with some creatively advanced moves: the lacrosse-style dekeing (lifting the puck up on your stick) looks great, and was surprisingly a lot of fun for me, given the range of creativity you’re given once you lift the puck on your stick.
If that last statement made some of you roll your eyes or groan, don’t worry — it is not easy to control or perform this move in the thick of a game. Even with a clear breakaway, it was pretty difficult to pull off. And if you really don’t want to see this happen at all in your game, you can simply lower the “Creativity” slider to the point where it’s impossible to do and the CPU will not attempt it either.
But as Gameplay Producer Anthony Yampol said in a recent Developer Insight, “This is fun stuff to practice. When I go to free skates at the local rink, a large majority of the people are just fooling around with the puck and trying new things. With the all-new Wii MotionPlus controls, you can try whatever you want, as well.” It is fun and accurate to control, and it’s up to you if and how to use your hockey stick’s full range of motion.
All in all, the new controls of 2K11 make each movement of the remote critical whether playing on defense of offense. While I’m sure the controls may have somewhat of a learning curve for the new user (I was having a little trouble getting the hang of it in the tutorials), there didn’t appear to be any issues in terms of responsiveness.
Also, if you’d rather not play with the Wii remote and motion controls, there is the option of using the Classic Controller instead. This works well for someone who’s used to playing sports on the 360 or PS3.



