Today we have another full period of NHL 2K10 gameplay—this time high-quality, direct-feed footage. The video features some slower human-vs-human gameplay, while also providing a good sense of this year’s defensive stick functions and improvements to both opponent and teammate AI. Enjoy!
HQ Gameplay Video – Another Full Period
September 8, 2009
Third Period of 2K10 Gameplay
September 4, 2009
After two periods, the Flyers (CPU) lead the Caps (HUM) 2-0. Shots are 17-12 in favor of Washington, but Philadelphia has capitalized on a couple of mistakes and exhibited some solid cycling, positioning and defense.
Here’s the third period of gameplay footage (we apologize for the first few minutes being cut off), using custom sliders—slightly higher game speed, pass speed and accuracy, penalties turned down a little—as the Capitals try to mount a comeback against the CPU-controlled Flyers.
Enjoy the final period of this game. We’ll have more NHL 2K10 coverage coming soon.
More NHL 2K10 Gameplay: The 2nd Period
September 3, 2009
Today we bring you more exclusive NHL 2K10 gameplay footage, continuing yesterday’s Philadelphia/Washington game recorded onscreen at 2K Sports’ offices. To recap the setup: 10-minute periods, sliders customized to All-Star/HOF-range settings, and penalties turned down a few notches. This one clocks in at another 14:28.
We’ll pick up at the start of the second period, tied 0-0.


