Chris Curutchet (longtime community member VeNOM2099) has produced a 5-minute NHL 2K10 highlight music video. It features HD gameplay footage and highlights set to Filter’s “Hey Man, Nice Shot”.
VeNOM2099’s HD Highlight Music Video
Posted by Chris Wszolek | December 10, 2009
NHL 2K10 Patch List
Posted by Chris Wszolek | November 11, 2009
Here is the main list of fixes for the upcoming NHL 2K10 patch, including an extensive list of gameplay/control/AI improvements, online fixes, and other enhancements.
The patch is due to be released sometime by early/mid-December.
Gameplay
• Fixed soft crash with referee not dropping the puck when playing with slower speed settings.
• Retuned the default sliders to make gameplay faster.
• Retuned the speed for acceleration and launches, allowing the user to break out mid launch.
• Players can now speed burst during crossover animations.
• Pinning has now been made easier, and can be initiated with the check button at slower speeds.
• Stick sweeps and poke checks retuned to more accurately knock the puck away when hitting the puck or stick rather than the puckhandler.
• Retuned shot velocity on rebounds and loose pucks.
• Retuned one-timer animations so players closer to the net will now deflect the puck rather than take slap shots.
• One-timers are now more difficult and will be missed more often if the player isn’t in good position.
• Briefly disable loose shots when sweeping your stick without the puck and then gaining possession.
• Penalties are slightly reduced globally.
• Retuned how the AI clears the puck on Penalty Kills.
• Reduced the number of diving poke checks done by goalies.
• Retuned defensive AI related to blue line pressure and defensive zone play.
• AI will now better react to drop passes.
• Slightly increased the aggressiveness of the AI in their own offensive zone if they are on a penalty kill.
• More aggressive behaviors for offensive players after the puck enters the attacking zone.
• User should now have better control over the player when in a shot block animation.
• Players will now help out more in a pinning situation.
• AI is more aggressive on defense during odd man rushes.
Online
• Fixed de-sync related to custom soundtracks in online games.
• Made default online difficulty harder in unranked games.
• Add ability to sign in to cooperative franchise games from the Team Select screen, allowing for multiple users to play from the same console.
• Fixed OT Losses not tracking correctly in online play.
• Allow custom sliders to be used in unranked matches.
• Fixed the bug where you will randomly gain control of the goalie in Team Up mode.
• Fixed the issue so that users will always maintain the same color during Team Up mode.
• Fixed the issue with the speed burst bar / player icon flickering in Team Up mode.
• Fixed a disconnect issue that occasionally occurred while the server was down.
• Fixed an occasional disconnect problem in league games when line changes are made.
• Fixed an issue that would cause league games to sometimes abort at the end of the loading screen.
• Fixed an issue when the leader of a Pick-Up party leaves the party in the lobby.
General
• Reduced puck shadow size by 20%.
• In Reelmaker, added the ability to turn off the cursor like in replay (hit both bumpers simultaneously).
• Fantasy Drafts now reset all player glove colors to team color instead of custom.
Winter Classic Gameplay Video
Posted by Chris Wszolek | September 14, 2009
Here’s another CPU-vs-CPU gameplay video, this time at the Winter Classic. I tried changing the sliders up a little:
- Acceleration was turned up… players move quicker as soon as they get the puck
- Speed burst effect is up, but length and recovery are way down… this results in short bursts of speed and it takes a long time for players to recharge (”catch their breath”) before they can go all-out again; this appears to give players an extra step sometimes, while a tired defender is not recharged enough to speed burst to catch up, for better or worse
- Creativity and hitting were turned up a bit
You can see the benefits and some side effects of changing these sliders. Enjoy!
18 Minutes of CPU-vs-CPU Gameplay
Posted by Chris Wszolek |
Hope you enjoyed the teaser video, because here’s almost 2 full periods of CPU-vs-CPU gameplay footage. I tweaked the All-Star sliders as follows:
- Lower acceleration
- Slightly longer speed burst length & recovery
- Hitting frequency and effectiveness way down
- Shot tendency up a little, pass tendency down
- Lower shot and pass accuracy, and a few other tweaks
- All presentation elements (puck shadow, puck carrier info, etc) off
It looked pretty decent so I went ahead and recorded. These settings could still use some work, but this should give you a rough idea of the AI and “flow” of NHL 2K10 with just a little slider adjustment.
CPU-vs-CPU Gameplay Teaser
Posted by Chris Wszolek |
While running some NHL 2K10 CPU-vs-CPU games in the background as I tested my video capture setup, I happened to see this little nugget recorded. It’s only a minute or so long, but shows off the AI on a last-minute power play attack before the end of the period. It’s not much, but I just thought it was a cool looking sequence and figured I’d post the footage for you.

